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M.U.D.-Match
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v0.8.8 - Fixes to GUI, changes to Asset loading
December 18, 2024
by
Philipp Walser
Changes Update to Unity 6 LTS (6.0.28) Throwable potions won't miss their target anymore Started with improving the Inventory GUI, there will be some more iterations on this in the next releases Start...
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v0.8.7 - Minor improvements
August 04, 2024
by
Philipp Walser
Another 'housekeeping-release'. The Selection-/Highlighting-System was improved, hopefully this will help with the known issue mentioned below Known Issues Under certain circumstances, when choosing a...
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v0.8.6 - Arbitrary Bow
July 13, 2024
by
Philipp Walser
Just a small 'housekeeping-release' Changes/Fixes Update to Unity LTS 2022.3.37 Arbitrary Bow is now functional (Drag a Backpack-Item on it to throw that item on an Enemy. Enemies strength is reduced...
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v0.8.5 - Bows and Item Swapping
July 06, 2024
by
Philipp Walser
Finally, I managed to publish a new version! Here is what's changed: New Features Switch Items (when not in Combat) via Drag&Drop . This is probably going to be changed to use Buttons instead, but for...
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v0.8.4 - Loot the Rooms!
December 29, 2023
by
Philipp Walser
This version introduces a new 'Lootility' ability, which let's you loot a Room. Depending on chance, you either get an Item, Nothing, or a new Monster appears. Here is the full changelog: New Features...
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v0.8.3 - Update to Unity LTS Version (2022.3.x)
July 19, 2023
by
Philipp Walser
I wanted to update to 2022.2 for some time now, but there where multiple issues that prevented me from doing so: A Bug prevented an Asset I was using to work with the newer Unity Version, this was fix...
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v0.8.2 - More fixes
March 28, 2023
by
Philipp Walser
Character Appearance and Player Name are persisted/saved on client (Indexed DB) now even after a new release Improved sorting of Combatants (Characters and Monsters), further improvments are work in p...
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v0.8.1 - Small fixes and enhancements
February 23, 2023
by
Philipp Walser
Allow wielding two one-handed weapons if hands are free Correctly change appearance when switching Species Most Monsters are stronger now...
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v0.8 - Stamina and Health
February 18, 2023
by
Philipp Walser
Players have Stamina now. When Players start their turn, they get 2 Stamina points. Exploring the dungeon / moving from one room to another one costs one Stamina point. Players can explore as long as...
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v0.7.6 - Bugfix release
February 06, 2023
by
Philipp Walser
Just some small fixes before working on the next feature (Movement annd Hitpoints) Fixed bug that makes weapons disapear after using strength potion Helmets and Weapons are part of the highlighting wh...
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v0.7.5 - Time to Loot!
February 01, 2023
by
Philipp Walser
#loot, #inventory, #equipment
Finally, this update brings some Loot! Monsters drop items as reward now after they were defeated. Those are either additional Potions or Equipment. The items are visible in an Inventory. The items -...
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v0.7.4 - Texture Compression Variants
January 10, 2023
by
Philipp Walser
I was busy the last months with lots of other things, still I decided to take part in the Game Off Game Jam . Unfortunately, due to my time constraints, I was only able to release a very minimal proto...
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v0.7.3 - Load game data via Addressables
September 03, 2022
by
Philipp Walser
Another 'invisible' update which mostly changes things behind the scenes: This release moves most of the games Assets to Addressables and loads them dynamically as needed y the game. The effect is a r...
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Release of v0.7.2, first playable version on itch.io
August 03, 2022
by
Philipp Walser
M.U.D.-Match was first released on Unity Play back in October 21. But now it makes it's move to itch.io! Although they are barely visible, this new version contains a lot of changes since the release...
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