v0.8.8 - Fixes to GUI, changes to Asset loading
M.U.D.-Match » Devlog
Changes
- Update to Unity 6 LTS (6.0.28)
- Throwable potions won't miss their target anymore
- Started with improving the Inventory GUI, there will be some more iterations on this in the next releases
- Started restructuring the way Assets are loaded. One reason is to enhance startup time in the future, but also to make M.U.D.-Match being playable on Unity Play again. Since Unity Play does not support StreamingAssets on their own servers, they are loaded remotely for now. There will be some more iterations on this in the next releases.
Known Issues
- ASTC and ETC textures are currently unsupported. This is WIP in regards to the asset-loading changes, they will be supported again in the future.
- Under certain circumstances, when choosing a Floor, the Selection System asks multiple times for input, causing an issue with any further selections.
- When throwing a potion during combat at a point in time close to the countdown reaching zero, the item appears to be used but is not. It is lost afterwards.
- Current Drag&Drop implementation is unintuitive. You don't always know if, when and how it works.
- Visualization of 'Combat Spectators' looks off if there is a Wall/ no Floor at the west side of a room.
M.U.D.-Match
the Multi-User-Dungeon-Party
Status | Prototype |
Author | Philipp Walser |
Tags | 2D, Character Customization, Dungeon Crawler, Fantasy, Funny, Multiplayer, party-game, Singleplayer, Top-Down, Turn-based |
Languages | English |
More posts
- v0.8.7 - Minor improvementsAug 04, 2024
- v0.8.6 - Arbitrary BowJul 13, 2024
- v0.8.5 - Bows and Item SwappingJul 06, 2024
- v0.8.4 - Loot the Rooms!Dec 29, 2023
- v0.8.3 - Update to Unity LTS Version (2022.3.x)Jul 19, 2023
- v0.8.2 - More fixesMar 28, 2023
- v0.8.1 - Small fixes and enhancementsFeb 23, 2023
- v0.8 - Stamina and HealthFeb 18, 2023
- v0.7.6 - Bugfix releaseFeb 06, 2023
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