v0.8.6 - Arbitrary Bow
M.U.D.-Match » Devlog
Just a small 'housekeeping-release'
Changes/Fixes
- Update to Unity LTS 2022.3.37
- Arbitrary Bow is now functional (Drag a Backpack-Item on it to throw that item on an Enemy. Enemies strength is reduced by Item-strength bonus multiplied by 3. For example, a +2 Item will reduce an Enemies strength by 6!)
- When a Character dies, his equipped items should be removed directly (previously they were removed during revive)
Known Issues
- Under certain circumstances, when choosing a Floor, the Selection System asks multiple times for input, causing an issue with any further selections.
- When throwing a potion during combat at a point in time close to the countdown reaching zero, the item appears to be used but is not. It is lost afterwards.
- Throwables might look like they are not hitting their targets sometimes. But in the game logic, the throwable always hit.
- Current Drag&Drop implementation is unintuitive. You don't always know if, when and how it works.
- Visualization of 'Combat Spectators' looks off if there is a Wall/ no Floor at the west side of a room.
M.U.D.-Match
the Multi-User-Dungeon-Party
Status | Prototype |
Author | Philipp Walser |
Tags | 2D, Character Customization, Dungeon Crawler, Fantasy, Funny, Multiplayer, party-game, Singleplayer, Top-Down, Turn-based |
Languages | English |
More posts
- v0.8.7 - Minor improvementsAug 04, 2024
- v0.8.5 - Bows and Item SwappingJul 06, 2024
- v0.8.4 - Loot the Rooms!Dec 29, 2023
- v0.8.3 - Update to Unity LTS Version (2022.3.x)Jul 19, 2023
- v0.8.2 - More fixesMar 28, 2023
- v0.8.1 - Small fixes and enhancementsFeb 23, 2023
- v0.8 - Stamina and HealthFeb 18, 2023
- v0.7.6 - Bugfix releaseFeb 06, 2023
- v0.7.5 - Time to Loot!Feb 01, 2023
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